Enjoy stories, finger plays, songs and other fun activities that promote early literacy just for preschoolers. Appropriate for ages 2-5. Space is limited; registration is recommended but not required.
Arduino is a tool for making small, simple electronics with a system of customizable, programmable circuits. Learn about what it can do and try it hands-on in this introductory class. Space is limited; registration is required.
Amp up your afternoon by learning about electricity. Work as a team to explore electrical basics using easy-to-use circuitry. All ages welcome, but children younger than 8 must be accompanied by an adult. No registration required.
Ever wonder where your digital pictures are on your computer? This program focuses on digital photos and how to copy and share them with others. Explore basic photo editing and correction technqiues through applications. Basic computer skills and an email address are needed. Registration is suggested, but not required.
Are you the new owner of a Nook, Kindle or tablet? Get help setting up your device so you can use library resources. Please bring your device and cord to this session. Assistance is available on a first-come, first served basis. No registration required.
Make a wire sculpture necklace using 12 gauge copper wire. Form the wire with tolls, work-harden it, add patina and hang it on a chain. Appropriate for adults and teens grades 6 and up. Space is limited; registration is required.
Compete against other players in a Minecraft tournament. Use your own account or log on with one of Anythink's (a limited number of accounts are available for use). Appropriate for tweens and teens ages 9-18. Space is limited; registration is required.
Love chess? Are you competitive? Want to learn more about the game? Show off your skills at our Teen Chess Tournament. Appropriate for students in grades 6-12. Space is limited; registration is required.